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strace44

Thomas Anderson
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  • United States
  • Deviant for 13 years
  • He / Him
My Bio

I've been interested in casts since I was very young, and as a teenager I also figured out that I like seeing women restrained. Before long, these two interests fused into a love of using casts as secure, comfortable, long-term restraint -- no one would expect to keep someone bound with rope for a month, but someone can easily stay trapped in a body cast for that long or longer.


I don't particularly like full body casts; I prefer types of casts which are very restrictive and inescapable, but still allow the person to move around on their own. My favorite type of (remotely) medically realistic cast is a double shoulder spica (DSS), which starts at the waist, extends up to the neck, then down both arms to the fingers, completely immobilizing the arms and upper body. I'm also a huge fan of straitjacket casts -- these are medically unrealistic and are purely "cast bondage", but they're even more secure than a DSS since a person's fingers and hands are totally encased.


Almost everything I render or post will involve (at least) a DSS or straitjacket cast, so hopefully my renders won't become too monotonous :)

If you do any 3D modeling and texturing in Blender, you might be interested in modifications that I made to the UvSquares addon at https://github.com/Radivarig/UvSquares -- I added functionality to align vertices to the horizontal or vertical axis in UV space, while preserving distance between vertices. The description in my pull request has more information and shows a few examples. Whether or not that PR is merged any time soon, you can get my version of the addon from https://github.com/strace44/UvSquares. I've already found it quite useful in adjusting texture mapping, so hopefully others will too!
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If you do any 3D modeling and texturing in Blender, you might be interested in modifications that I made to the UvSquares addon at https://github.com/Radivarig/UvSquares -- I added functionality to align vertices to the horizontal or vertical axis in UV space, while preserving distance between vertices. The description in my pull request has more information and shows a few examples. Whether or not that PR is merged any time soon, you can get my version of the addon from https://github.com/strace44/UvSquares. I've already found it quite useful in adjusting texture mapping, so hopefully others will too!
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If you downloaded the scripts I posted here, I've just posted a new version that properly unlocks left/right pectoral parameters in the "unlock all" script. The X/Y/Z scale and translation parameters weren't unlocked along with everything else. For
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Profile Comments 13

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Thank you for following me here, I hope you like my pictures ❤️

thank you for following me

Thanks for watching me, you are a big inspiration for me to start rendering :)

My pleasure! I'm glad I could be such an inspiration 😃

Thank you for watching :)

I really like your works!

Thank you! I look forward to seeing more from you too 😃